The goal

Sort the rings so each peg holds just one color. When every ring is home, the level is done.

Level 1, as it starts
Sorted!

Moving rings

  1. Tap a peg

    Its top ring lifts up. Only the top ring of a stack can move.

  2. Tap where it goes

    The ring flies over and lands. That’s one move.

  3. Changed your mind?

    Tap the same peg again to put the ring back. It doesn’t count as a move.

The color rule

A ring can land on a ring of its own color, or on an empty peg. Every peg has room for only so many rings.

  • Yes: Same color

  • Yes: Empty peg

  • No: Other color

  • No: Full peg

Tap a peg the ring can’t go on, and you pick up that peg’s top ring instead — unless that peg is finished.

Finished pegs

When a peg holds every ring of one color, it sparkles and locks. Its rings stay put for the rest of the level, so finish a color only when you’re sure.

Moves, par and stars

Every level has a par: the fewest moves it can be solved in. A solver checked each of the 300 levels, so par is always possible.

Finish within 15% of par for three stars, within 60% for two. Any finish earns at least one.

The most moves for each number of stars
ParThree starsTwo starsOne star
4467+
10111617+
20233233+

There’s no timer in Classic, and no way to fail. Take as long as you like.

When you’re stuck

Assists help you out of a tight spot. Most cost coins, which you earn by playing: clearing levels, solving the Daily Challenge, finishing a world and collecting daily gifts.

  • Undo

    Takes back your last move. It costs coins in Classic, and it’s free in Zen.

  • Hint

    From level 5

    Shows a good next move. If no hint can be found, you aren’t charged.

  • Rod

    From level 10

    Adds a small rod that holds a single ring, once per level. A level finished with it earns one star fewer, so you can always come back for all three.

  • Restart

    Starts the level over. Always free.

Ring twists

Later levels add two twists. The game explains each one when you first meet it — in these words:

  • Hidden rings

    From level 21
    The top two rings stay visible. Rings with a ? hide their colors. Move rings to reveal more. Revealed colors stay visible; undo restores the previous view.
  • Chained rings

    From level 60
    Make 3 moves to break a top chain. Deeper chains need more moves: check the number on the lock. Each successful move counts down by 1. Rings above a chain can move normally.

Ways to play

Classic
300 levels across 15 worlds, at your own pace.
Daily Challenge
A new puzzle after midnight every day, the same one for every player. Sunday’s is the toughest.
ZenFrom level 30
Colors don't have to match. No move counter. No stars. Just sorting.
ChallengeFrom level 50
Precision Run gives you a limited number of moves; Time Attack gives you 60–180 seconds.

Tips for tricky boards

  • Keep a peg empty

    An empty peg takes any color. It’s your best parking spot, so try not to fill it for good.

  • Don’t bury a color that’s nearly done

    Before you drop a ring on a stack, check what you’re covering up.

  • Finish the closest color first

    The color with the fewest rings out of place is usually the quickest to sort.

  • Mind each peg’s space

    A full peg can’t take another ring, even one of its own color.

  • Count the colors

    Each color has exactly enough rings to fill one peg — every ring has a home.

Ready for level 1?

Free to play — coming soon to Google Play, iPhone and iPad.

Coming soon to Google PlayComing soon on iPhone & iPad

Free to play · Contains ads · In-app purchases